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| | | Tuesday, August 31, 1999 |
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| | | Monday, August 30, 1999 |
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| | | Sunday, August 29, 1999 - Now refreshing SGB frame when new characters are loaded. - Fixed video and other timings relative to the CGB CPU speed. - Fixed recognition of CGB cartridges (Super Mario Brothers DX, etc.). - Fixed sprite drawing code. - Changed processing of pending interrupts in CPU emulation. - CGB DMA now ends by putting FFh into transfer length register. - Made CGB draw background if only sprites are enabled. - Fixed display blanking to fill display with correctly sized values. - Added source to get Bung Xchanger to the documentation. - Registration service for VGB-WIndows has been changed to DigiBuy. - Fixed current directory name in VGB-Windows. - Added *.GBC pattern to VGB-Windows file requester. - Changed video state changes (Final Fantasy Legends work again). - State file changed to v.2 due to CPU state changes. - Sound in VGB-Unix fixed to work on some buggy OSS versions. - VGB-Unix runs in a resizable window now. - Fixed IPC key allocation bug in VGB-Unix. - VGB-Windows uses multimedia timer to sync screen refresh. |
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| | | Saturday, August 28, 1999 Fortunately I was wrong. Some months ago Bandai made this Nintendo Power game called Tamagotchi Town... and it seems really cool (although I know some of you hate tamagotchi-related stuff). At least it's a proof that the SNES hasn't died yet. You can get that rom at Badge's Lighthouse. Thanks to Badge (again) for the news. |
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| | | Friday, August 27, 1999 -Added MMC4 Emulation (iNES #10) * Fire Emblem -Added Sunsoft Mapper #4 (iNES #68) * AfterBurner 2 Japanese -Tweaked MMC3 IRQ Slightly * Smb3 problems fixed. -MMC1 Bankswitching changed * Bases Loaded loads. -PPU moved into seperate assembly files -Fixed a long time Vertical scroll bug -Minor GameGenie save fix -Modified the Direct Input Axis mode -Documentation updated for Sidewinders -Fixed small windowing problem. -Removed DirectSound, switched to a hopefully more reliable audio method -Vsync removed as a result of timing. -FPS meter disabled in full screen -Lots of other options were taken out -Keyboard reading should work in DX 3.0 |
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| | | Thursday, August 26, 1999 Another site that's been releasing romsets pretty often is J-ROM. |
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| | | Wednesday, August 25, 1999 |
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| | | Tuesday, August 24, 1999 |
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| | | Sunday, August 22, 1999 |
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| | | Saturday, August 21, 1999 - Begin of true PC Engine CDs support; - EXCELLENT sound with a new sound librairie which will also allow em to emulate CD audio tracks with MP3 or WAV; - Better support of joypad in ISO files; - Easier ISO launching, just like a ROM if you specify the path of your CD system in the INI file; - Auto execution of CD system cards ofter loading (no need to press start) (if yours don't, tell me, I'll add it); - Fixed a little error in the debugger that was sometime preventing the displaying; - Fixed another bug in BIOS read function; - Log actions into Hu-Go!.log; - Now dump sound in WAV RIFF format. |
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| | | Friday, August 20, 1999 |
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| | | Thursday, August 19, 1999 |
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| | | Wednesday, August 18, 1999 |
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| | | Tuesday, August 17, 1999 |
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| | | Monday, August 16, 1999 |
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| | | Sunday, August 15, 1999 |
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| | | Saturday, August 14, 1999 After seeing this post at vWorld, I must say that I'm even more disappointed with a supposed scene. (Damn emulamers, look at what you did) 1) Sites that try their hardest to keep their own emulators section alive while completely forgetting the official emulators' sites; 2) Sites that insist on copying other sites' good ideas (such as the name, 'special' features, etc.) Unfortunately there are a few sites (a few that I noticed) doing this. And this 'a few' keeps increasing... |
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| | | Friday, August 13, 1999 |
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| | | Thursday, August 12, 1999 - Added a new blitter (enabled by default). Games should work at full speed in a P166 with frameskip 1, with *VESA enabled* only. To use the old one, use `-oldblit' option; - Minor fix for PPU scrolling (sync fixed, Karateka works fine!); - Fixed NES movies (file format, recording and playing); - Added mapper #151 loading for iNes format; - Fixed mapper #15 loading, and a minor bug out; - Fixed mapper #99 loading (VS Unisystem iNes format); - For VS Unisystem images in iNes format, VS SMB palette will be used, instead of default NES palette; - Key [`] (coins) always enabled to work with VS Unisystem in iNes format; - Fixed a long standing problem of missing tiles with some games, like MMC1 and Mapper #15 (like Mapper#1 instead of #0 in the header); - Fixed mapper #0 loading; - Fixed mapper #1 (now using 1 register, instead of 4); - Joypad 1 engine is using 0.93 way again - Fixed problem of soundcard setup when sound would be disabled (-nosound); - Added a new palette (iNes style, use -pal 5 to try); - Fixed missing credits on startup; - Help/version display fixed (oops!); - Removed SDD warnings (now it's true :-)); - Using Allegro 3.9.25 WIP; - Documentation updated (+FAQ). (That's all, go download RockNES 0.95 now) |
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| | | Wednesday, August 11, 1999 *** UPDATE: according to what I just read at EmuCamp it may be another bad dump... only time will tell. This would increase the number of Star Ocean bad dumps doing the rounds... |
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| | | Tuesday, August 10, 1999 The Good: A brand new MSX-related news site has opened :) The Bad: NeoBreak was forced to shut down. May it rest in peace. The 50-50: This site, which you should consider visiting if you're bored, and enjoy seeing and rating someone else's faces. |
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| | | Sunday, August 8, 1999 |
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| | | Saturday, August 7, 1999 |
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| | | Friday, August 6, 1999 |
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| | | Thursday, August 5, 1999 |
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| | | Wednesday, August 4, 1999 (version number is now 0.952 for those who seem to be a bit lost) |
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| | | Tuesday, August 3, 1999 |
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| | | Sunday, August 1, 1999 (In other words, RONALDO SHOOT SCORE GOAL) |
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this website (C) 1998, 1999
"Our small town is bigger." -- K. McCormick