You’re reading an article located at Kinox – The Emu Scene Dump, one of the most reliable sources for news about the scene (pay us a visit, you won’t regret!). This is an article that tries to explain the suicide of Vladimir Pokhilko, co-author of Tetris. All rights reserved to Kinox – The Emu Scene Dump 2000, except some material obtained on the Internet to compose this article.
While he wrestled with the financial difficulties of his San Francisco-based software company, Vladimir Pokhilko watched from the sidelines as business partners and friends readied the relaunch of Tetris, the world’s most popular video game. Apparently pushed to the edge, Pokhilko — president of AnimaTek, a San Francisco-based software design company — brutally murdered his 39-year-old wife, Elena Fedotova, and their 12-year-old son, Peter Pokhilko, before killing himself, police said. A business associate said that Pokhilko had been wrestling with company problems brought on, in part, by the current upheaval in Russia. Adding to those pressures, said Henk Rogers, who helped found Anima
Tek in 1988, was a push to get more financing to create software that would yield “Hollywood-type” computer effects. “We were in the middle of raising money,” said Rogers. “It was nothing out of the ordinary. Nothing that we couldn’t see past the end of.” But sometime Monday night, in the family’s home on the 400 block of Ferne Avenue, police believe Pokhilko killed his family and then himself. Pokhilko hit Fedotova, a popular yoga instructor, and Peter, a seventh-grader, with a hammer, and repeatedly stabbed them with a hunting knife, apparently as they lay sleeping. Then, he stabbed himself once in the throat with the knife, police said. “It’s unfathomable that someone would do this to themselves and a child,” said Palo Alto police spokeswoman Tami Gage.
A close family friend called the police at 3:30 p.m. Tuesday, after he arrived at the family home, having failed in repeated attempts to reach the family by phone. The pyjama-clad bodies of Fedotova and Peter were found in their beds by police. There was no sign of a struggle, indicating they may have been sleeping when they were attacked. Pokhilko’s body was found in Peter’s room, with the hunting knife in his hand, police said. Along with the knife, police recovered the hammer believed to have been used in the attacks, and they found a note. Investigators would not release its contents.
“It is not a suicide note,” Gage said. “We don’t even know who wrote the note or how significant it might be.”
Wednesday, the community still was reeling from the horrific incident.
Flags at Jane Lathrop Stanford Middle School, where Peter was a student, flew at half-staff. And during the day, about 40 of his classmates placed a makeshift memorial on a poster board in front of the family house. The poster board carried messages such as “In loving memory of Peter” and was covered with signatures of classmates and teachers.
Meanwhile, more was learned about Pokhilko, 43, whose firm, AnimaTek, emerged from a partnership formed in Moscow more than a decade ago with Rogers and Russian computer scientist Alexey Pajitnov, who invented the video game Tetris in 1985.
Pajitnov based Tetris, which entails lining up stacks of blocks as they drop to the bottom of a computer screen, on an ancient Roman puzzle called Pentomino. Pokhilko, a Russian clinical psychologist and a longtime friend of Pajitnov’s, had been experimenting with using puzzles as psychological tests when Pajitnov first showed him his invention, said Rogers.
Pokhilko immediately saw the mass appeal of the puzzle and convinced him it would make a great computer game. The two began collaborating to publish Tetris, but their plans were derailed by Soviet authorities, who in 1986 demanded that Pajitnov sign over all rights to the game. Later, Pokhilko and Pajitnov teamed to create digital diversions, including El-Fish, a virtual aquarium.
In a 1996 interview, Pajitnov said he had acquiesced to the Soviet demand to sign over the rights of Tetris because he feared reprisals. “I would have been in prison for sure had I gone directly to Nintendo,” Pajitnov said. “I would have had to be a dissident and possibly be cheated for everything anyway. So it wasn’t worth it.” During the 10 years the Soviet government-brokered deals with Nintendo, Atari and other video-game makers, Pajitnov lost an estimated $40 million in royalties.
One of those who brokered the largest license agreement was Rogers, whose Japan-based Bullet Proof Software locked in the rights to sell Tetris to its largest market, the hand-held gaming-device industry.
“That was the biggest market for Tetris,” Rogers said. “That’s what made the game huge.”
In 1996, the Soviet restrictions expired and Tetris rights reverted to inventor Pajitnov, who, at Roger’s urging, had immigrated to the United States five years earlier with Pokhilko.
Rogers had helped the pair open AnimaTek International Inc., a software development company creating computer-generated terrains and characters for the gaming industry. Pokhilko became president of the company. Rogers was the chairman and largest stockholder.
But two years ago, when the Soviet rights to Tetris expired, Rogers said, he formed the Tetris Company, which bought the rights to the game. Rogers also launched Blue Planet Software, which he said was to publish the next-generation Tetris computer games, including versions that would allow players to conduct Tetris matches over the Internet. Pokhilko was a part of it. The new version is expected to be a big hit. “There’s a lot of anticipation around (the new Tetris),” said Cindy Blair, publisher of the San Francisco-based Game Developer magazine. “It’s huge. It’s one of the biggest games, ever.”
Tetris is one of the few games that achieve ultimate popularity. It is remarkably simple, yet remarkably difficult. It’s been ported to every computer and game console known to man and has sold millions of cartridges, tapes, and disks across the land.
Besides that, it also led to one of the most interesting legal battles in the history of video games, leading to the famed Tengen version of Tetris and to the downfall of a few companies. It’s a pretty cool story, so let’s get down to business. Hold on for a second while I set the time machine to cruise control.
Inspired by a pentominoes game he had bought earlier, Alexey Pazhitnov creates Tetris on an Electronica 60 at the Moscow Academy of Science’s Computer Center. It is ported to the IBM PC by Vadim Gerasimov and started spreading around Moscow. Pazhitnov gets a small degree of fame for his program.
The PC version makes its way to Budapest, Hungary, where it is ported to the Apple II and Commodore 64 by Hungarian programmers. These versions catch the eye of Robert Stein, president of the British software house Andromeda. He plans to get the rights to the PC version from Pazhitnov directly and to get the other versions from the Hungarian programmers. Even before Stein gets in touch with Pazhitnov or the Academy, he sells all the rights to Tetris (except for arcade and handheld versions) to Mirrorsoft UK and its USA affiliate, Spectrum Holobyte, owned by Robert Maxwell’s Pergamon Foundation.
Stein wires a contract for the rights to Tetris to the Academy. Although Pazhitnov would later say that he did not mean to give a firm go-ahead to the deal, Stein goes ahead and flies to Moscow to sign the contract. He returns empty-handed; the Russians made up for their lack of knowledge of the video game world with obstinance. Stein makes a plan to essentially steal Tetris, to claim it was invented by the Hungarian programmers.
Meanwhile, the IBM PC version of Tetris is released by Spectrum Holobyte and Mirrorsoft, causing an instant sensation not only as an obscenely addictive game but also as “the first game from behind the iron curtain”. The game is filled with graphics of Russian themes (battles, Matthias Rust landing his Cessna on Red Square, Yuri Gagarin’s first space mission). Stein still does not legally own any rights to Tetris.
Stein presses for and finally gets a license giving him the rights to make Tetris for the IBM PC and compatibles “and any other computer system”. Now he owns the copyrights to Tetris, but he still doesn’t have a contract with the Russians.
Tetris is released for all home computers. It gets glowing reviews and sells quickly in computer stores. Stein’s plan to “steal” the rights to Tetris is foiled when the CBS Evening News interviews Pazhitnov as the inventor of the game. A new company, ELORG (Electronorgtechinca), takes over the negotiations with Stein.
ELORG’s director, Alexander Alexinko, realizes that Stein is giving out rights he doesn’t have and threatens to cut off any deal. Stein, in turn, threatens to start an international situation.
After months of bickering, Stein signs a contract with ELORG to make Tetris for computers. The contract expressly forbids rights to arcade and handheld versions, and any other mediums “which we did not dream about yet”. Meanwhile, Tetris has become the top-selling computer game in England and the United States.
Stein meets with Alexinko in Paris to work out arcade rights to Tetris. Alexinko has quite a different agenda; he hasn’t seen any money from Stein at all yet. Meanwhile, Spectrum and Mirrorsoft are sub-licensing their rights. Spectrum gives Bullet-Proof Software the rights to make Tetris video and computer games in Japan; at the same time, Mirrorsoft gives Atari Games the exact same rights in Japan and North America. The two companies start infighting.
Robert Maxwell, owner of both Mirrorsoft and Spectrum, sides with Mirrorsoft on the matter. Atari starts plans to release an arcade and NES game (under the Tengen label). Bullet-Proof Software still has computer rights in Japan; BPS president Henk Rogers successfully gets the rights to release a video-game version later in the year. Tetris is released for the Famicom in early November 1988; eventually, two million cartridges would be sold.
The Game Boy is undergoing development. Nintendo of America head Minoru Arakawa wants to make Tetris the pack-in game; he enlists Henk Rogers to get the handheld rights to Tetris for him. Rogers contacts Stein but basically gets stonewalled by him, so Rogers decides to fly to Moscow to get the rights himself. Stein, sensing why Rogers asked for the rights, flies to Moscow as well. Robert Maxwell’s son, Kevin, also decides to fly to Moscow to straighten out what is by now a large-scale licensing mess. The three men fly into Moscow at the exact same time.
February 21, 1989
Rogers gets to ELORG representative Evgeni Belikov first. He impresses Alexey Pazhitnov and the Russians and signs a contract for the handheld rights to Tetris. Afterwards, Rogers shows off the Famicom version of Tetris to the Russians. Belikov is shocked. He didn’t give Rogers the right to make a console version! Rogers explains that he got the rights from Tengen; Belikov has never heard of Tengen! Rogers, trying to appease the Russians, tells Belikov the part of the story Stein did not tell him and writes him a check for royalties on the Tetris cartridges he has already sold, with promises of more checks. He sees that he has a chance to get all the console rights to Tetris, but knows that the much larger Atari will fight him. Fortunately, he has Nintendo on his side!
A reminder: Robert Stein’s original agreement was only for computer versions of Tetris. Any other rights he gave out weren’t his to sell.
Later, Stein makes it to ELORG. Belikov makes him sign an alteration to the original contract defining computers as “PC computers which consist of a processor, monitor, disk drive(s), keyboard and operation system”. Stein misses this line defining computers; he later realizes that it was all a big orchestration on Rogers’ part to get his rights from Stein. The next day, he is told that, although he can’t get the handheld rights at the moment, he can get the arcade-game rights. He signs the contract for the three days later.
February 22, 1989
Kevin Maxwell visits ELORG. Belikov takes out Rogers’ Famicom Tetris cart and asks him about it. Maxwell was unaware that his own company gave some rights to Atari Games until he reads Mirrorsoft’s name on the cartridge. Maxwell asserts that the cart is a pirated copy, and returns to his agenda of getting the arcade and handheld Tetris rights. He leaves with only the right to bid on any rights remaining on Tetris.
The final scorecard: Kevin Maxwell walks off with a piece of paper, Robert Stein with the arcade rights, and ELORG with conclusive evidence, thanks to Maxwell’s assertion that any Famicom carts are pirates, that it never sold the video game rights. If Maxwell wanted those rights it would have to outbid Nintendo. Henk Rogers has the handheld rights and tells Arakawa at NOA that the console rights are up for grabs. BPS makes a deal to let Nintendo make Tetris for Game Boy; a deal that was ultimately worth between $5 and 10 million to BPS.
March 15, 1989
Henk Rogers returns to Moscow and makes a gigantic offer for the console rights to Tetris on behalf of Nintendo – an offer that, although undisclosed, was high enough that Mirrorsoft did not try to match it. Arakawa and NOA chief executive officer Howard Lincoln fly to the USSR.
March 22, 1989
A contract for the home videogame rights is finalized with Nintendo, which insists on a clause that the Russians would come to America to testify in the legal battle that would undoubtedly ensue afterword of the contract comes out. The advance cash for ELORG is reported to be around $3 to 5 million. Belikov wires Mirrorsoft saying that neither it, Andromeda, nor Tengen were authorized to distribute Tetris on video game systems and that those rights are now given to Nintendo. The Nintendo and BPS executives have a party that night in their Moscow hotel room.
March 31, 1989
Howard Lincoln gleefully faxes Atari Games a cease-and-desist order to stop manufacturing any version of Tetris for the NES. Both Atari and Robert Maxwell become furious. Tengen responds to Nintendo on April 7th that they completely own the rights to home versions of Tetris.
April 13, 1989
Tengen files an application for copyright of the “audiovisual work, the underlying computer code and the soundtrack” of Tetris for the NES. The application does not mention Alexey Pazhitnov or Nintendo’s rights to the game.
Robert Maxwell, meanwhile, is using his vast media empire to try to get Tetris back. He contacts both the Soviet and British governments to intervene in the Tetris matter. Infighting between the Communist party and ELORG begins, and Maxwell gets a promise from no less than Mikhail Gorbachev that he “should no longer worry about the Japanese company”.
In late April, Lincoln flies back to Moscow and learns of ELORG’s being put upon by the government. In the middle of the night, he receives a call from NOA that Tengen has sued Nintendo.
The next day, he starts interviewing Belikov, Pazhitnov, and many others at ELORG, to make sure that Nintendo’s case for the Tetris home rights is airtight. NOA immediately countersues Tengen, and evidence begins to be gathered.
May 17, 1989
Tengen releases their version of Tetris with a full-page ad in USA Today, despite the coming legal battle.
The court case between Tengen and Nintendo begins.
The battle mostly hinged on one matter: Was the Nintendo Entertainment System a computer, under the definition in the contract that Belikov made Stein sign or a video-game system? Atari argued that the NES was meant to be a computer, due to its expansion port and the existence of a computer network for the Famicom (short for “Family Computer”) in Japan. Nintendo’s argument was more to the point: the Russians at ELORG had never had the intention of selling the video game rights to Tetris; the definition of “computer” in Stein’s contract proved it.
June 15, 1989
A hearing is held about the injunctions Tengen and Nintendo had given each other to cease manufacture and sale of their respective versions of Tetris. Judge Fern Smith decides that neither Mirrorsoft nor Spectrum Holobyte had been granted the video game rights, so therefore it could not have legally given those rights to Tengen. Nintendo’s injunction request is granted.
June 21, 1989
Tengen’s version of Tetris is taken off the shelves, and the manufacture of the Tengen version is ceased. Several hundred thousand copies of Tengen Tetris, sitting in their boxes, lie in a warehouse.
Nintendo’s version of Tetris for the NES is released. About three million are sold in the US. At the same time, the Game Boy, with Tetris as the pack-in, is being sold. America gets Tetrisized.
This ends the main history of Tetris; the lawsuit between Nintendo and Atari would continue to drag on and on and on (it was finally finished up by 1993).
Atari Games still released an arcade version of Tetris, selling about twenty thousand units. Atari Games was recently bought up by Williams/WMS; the fate of the Tengen Tetris carts lying in warehouses is unknown. In all likelihood, they were bulldozed since Tengen could not legally get rid of them any other way. If the figures are to be believed, there are about one hundred thousand Tengen Tetris cartridges floating around; a less-than-average run by NES standards, but still nowhere near an impossible cart to find.
Robert Stein made, in total, about $250,000 on Tetris. He could have made a great deal more, of course, but Stein had trouble getting Atari and Mirrorsoft to pay him royalties for the (bogus) rights he sold them. Spectrum Holobyte had to organize another deal with ELORG just to hold on to the computer rights to Tetris.
Robert Maxwell’s large-scale media organization collapsed in the midst of the struggle, and Robert Maxwell himself died suspiciously as questions arose about whether he was entirely honest about his business dealings. As a result, Mirrorsoft UK faded away as well.
The big winners of the whole affair were Henk Rogers, president of BPS, and Nintendo themselves. How much did Tetris make for Nintendo? That’s difficult to answer, considering that Tetris being the pack-in for the Game Boy enticed customers to buy the Game Boy.. and from there, buy other Game Boy carts. Bringing all this into account, the figure can go up and up and up. About 30 million Game Boy Tetris carts have been made.
As for the Russians, no one made big money from Tetris except for the Soviet government. As the USSR broke up, the people at ELORG and the Academy scattered across the country.
Alexey Pazhitnov made nearly no money from Tetris itself. ELORG made, then cancelled a deal that would have given him merchandising rights to Tetris. Still, Pazhitnov was happy that the game he created became famous worldwide, and he did get a 286-clone from the Academy as a reward; he also had a much nicer apartment than most of his colleagues. In 1996, with the financial backing of Henk Rogers, he organized The Tetris Company LLC and is now finally getting royalties for his creation.